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iOS Checklists – Creating and submitting your app

iOS Checklists – Creating and submitting your app

Over the last seven years, our team at Originate has created countless iOS apps. Along the way we have continuously fine-tuned our iOS development process, creating best practices that we apply to every new app we build. We’ve put some of this down on paper in the...
Notes from WWDC 2014

Notes from WWDC 2014

Introduction Earlier this month I attended Apple’s World Wide Developer Conference (WWDC 2014) held in San Francisco. Despite Apple posting all sessions online, I still found the conference useful to attend. First, because Apple also holds “Labs” during the...
Modifying the iOS Settings.bundle using build phases

Modifying the iOS Settings.bundle using build phases

Most iOS apps today communicate with a server to send and receive data. During development you may have several servers (QA, Staging, Prod) and oftentimes find that you need to distribute copies of your app pointing to each server. A common approach here is to create...
Modifying the iOS Settings.bundle using build phases

Apple Sprite Kit Demo

With Xcode 5 Apple is releasing Sprite Kit, a great new tool for making 2D games that abstracts away a lot of boilerplate. I threw together a quick demo using the Apple Adventure game as a reference. The code referenced in this blog post can be found...